Posted 1 year ago

Solar Safeguard!

Hey, remember me?

Guess what? I made a flash game. Enjoy.

Posted 1 year ago

Soooo…

As you might (probably not) have noticed, I haven’t updated this sorry excuse for a blog in over 2 months. “But why, Andres??” you may ask. I shall tell you.

VFS.

That’s why.

Although insane amounts of fun, it’s also insane amounts of work. When I’m finally done with each term I want to upload all the cool things I’ve done, but then I realize I haven’t slept in 3 days so I just take a short coma.

Next thing I know, the next term has already started and I’m neck-deep in assignments again.

HOWEVER, Winter break is coming, and during most-deserved 3 weeks of absolute rest, I shall update my blog. I promise… sort of.

Posted 1 year ago
Pixel art!

Pixel art!

Posted 1 year ago

BADASS SPACE NINJAS!

Platformer concept developed for Digital Game Theory.

Player-vs-player platforming action where you control a ninja in space slicing through asteroids. With a jetpack. Awesome.

Posted 1 year ago

Level design whiteboxing.

A WWII level where you have to rescue your commanding officer from an enemy outpost.

Posted 1 year ago

Death Match (DM) map  made for Level Design 2.

This is actually a Term 2 assignment.

Posted 1 year ago

Architectural assignment using UDK.

My first attempt at level design. It’s not really a DM level, but it works with a small number of players (4 or less)

Posted 1 year ago

Visual Storytelling final assignment.

Posted 1 year ago

Cinematics/Storyboarding

Storyboard for a cinematic I designed. It’s a combined work for both Cinematics and Storyboarding.

I have yet to scan the other pieces I did for storyboarding, so those will come at a later date.

Click here for the storyboard awesomeness.

Posted 1 year ago

The dynamic healthbar done for Visual Design Principles.

Click the image to see it in its fully animated awesomeness.