Solar Safeguard!
Hey, remember me?
Guess what? I made a flash game. Enjoy.
Hey, remember me?
Guess what? I made a flash game. Enjoy.
As you might (probably not) have noticed, I haven’t updated this sorry excuse for a blog in over 2 months. “But why, Andres??” you may ask. I shall tell you.
VFS.
That’s why.
Although insane amounts of fun, it’s also insane amounts of work. When I’m finally done with each term I want to upload all the cool things I’ve done, but then I realize I haven’t slept in 3 days so I just take a short coma.
Next thing I know, the next term has already started and I’m neck-deep in assignments again.
HOWEVER, Winter break is coming, and during most-deserved 3 weeks of absolute rest, I shall update my blog. I promise… sort of.
BADASS SPACE NINJAS!
Platformer concept developed for Digital Game Theory.
Player-vs-player platforming action where you control a ninja in space slicing through asteroids. With a jetpack. Awesome.
Level design whiteboxing.
A WWII level where you have to rescue your commanding officer from an enemy outpost.
Death Match (DM) map made for Level Design 2.
This is actually a Term 2 assignment.
Architectural assignment using UDK.
My first attempt at level design. It’s not really a DM level, but it works with a small number of players (4 or less)
Storyboard for a cinematic I designed. It’s a combined work for both Cinematics and Storyboarding.
I have yet to scan the other pieces I did for storyboarding, so those will come at a later date.
Click here for the storyboard awesomeness.